Massive Open Online Courses (MOOC) are becoming a game changer in the field of Higher Education and lifelong learning. However, the MOOC pedagogical model is almost exclusively a reproduction of the lecture-oriented approach. We introduce a Game-Based Learning approach in a MOOC that aims to encourage entrepreneurship through the use of Serious Games (SG). In this study, we analyse the entrepreneurship skills developed in a Game-Based Learning MOOC (GBL MOOC) according to five assessed activities developed during the course: presentation and participation in a general debate; an entrepreneurial aptitude test; the Metavals SG; the Hot Shot Business SG; and a final questionnaire. The results of the final questionnaire show a good perception of the utility of the GBL MOOC for entrepreneurship studies, and an acceptable overall degree of satisfaction with the use of SGs during the MOOC.

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Usart Rodríguez, Mireia; Romero Velasco, Margarida

Entrepreneurship competence assessment through a Game Based Learning MOOC

2014
Massive Open Online Courses (MOOC) are becoming a game changer in the field of Higher Education and lifelong learning. However, the MOOC pedagogical model is almost exclusively a reproduction of the lecture-oriented approach. We introduce a Game-Based Learning approach in a MOOC that aims to encourage entrepreneurship through the use of Serious Games (SG). In this study, we analyse the entrepreneurship skills developed in a Game-Based Learning MOOC (GBL MOOC) according to five assessed activities developed during the course: presentation and participation in a general debate; an entrepreneurial aptitude test; the Metavals SG; the Hot Shot Business SG; and a final questionnaire. The results of the final questionnaire show a good perception of the utility of the GBL MOOC for entrepreneurship studies, and an acceptable overall degree of satisfaction with the use of SGs during the MOOC.
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Entrepreneurship competence assessment through a Game Based Learning MOOC
Usart Rodríguez, Mireia; Romero Velasco, Margarida
In Games and Learning Alliance
Berlín (Germany): Springer, 2014
p. 252 - 264
Lecture Notes in Computer Science;

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